#ifndef HFLASCHE_H_
#define HFLASCHE_H_

#include <GL/gl.h>
// Function prototypes
	void OGL_Set_Current_Material_Parameters(float shininess, float r_diffuseColor, float g_diffuseColor, float b_diffuseColor, float r_specularColor, float g_specularColor, float b_specularColor);
	void OGL_Set_Current_Texture_Map(char *texture_map_name, float u_scale, float v_scale, float u_offset, float v_offset);
	void fhaube();
	void flasche();
	void draw_flasche();

#endif
